์ ์ ํน์ฑ CPU AI๋ผ ํ๊ธฐ๋ ํน์ฑ์ CPU AI์ ์ํด ์ ์ด๋ ๋ ์ ์ฉ๋๋ ํน์ฑ์ด๋ค. ํ๋ ์ด์ด ์กฐ์ ์์๋ ์ ์ฉ๋์ง ์๋๋ค. ๋งค์น์ ๋ถํ์ํ ํน์ฑ์ ๋ช ์ํ์ง ์์๋ค.
(์๋ฌธ)
- Standard traits have an affect on how a player plays, both when played by a user and when controlled by the CPU AI.
- CPU AI traits impact the way that a player plays but only when it is controlled by the CPU AI.
Traits (ํน์ฑ) Types
Finesse Shot
Finesse Shot(๊ฐ์ฐจ) ์กฐ์์ ์ ๋ ฅํ ๋ ์ต๋ ์ปค๋ธ๋ฅผ ๊ฐ๊ฒ ๋๋ค. ๊ณต์ด ๋ฐ๋ฅ์ ์์ ๋์๋ง ์ ์ฉ๋๋ค. ๋ฐ๋ฆฌ์์๋ ์ ์ฉ๋์ง ์๋๋ค๋ ์ด์ผ๊ธฐ ์ด๋ค. ์ ๊ด์ ์ ๋ณํํ์ง๋ง, ์ ํ๋์ ์ํฅ์ ์ฃผ์ง ์๋๋ค.
(์๋ฌธ) player with the Finesse Shot trait will have the full amount of curl when performing a finesse shot in a match, when the ball is on the ground. This trait change how the ball will get to the target, but it does not change the target itself and its accuracy.
Outside Foot Shot
์์์ฌ์ด๋ ์ ๊ฐ๋ฅํด์ง๋ค.
(์๋ฌธ) This traits will allow a player to perform outside foot shots.
Power Header
1. ํค๋ฉ ํ์ ์ฆ๊ฐ
2. ์ฝ๋ํฅ ์, ํ๊ฒ ์ ์๋ก ์ง์ ๋ ํ๋ฅ ์ด ๋์์ง๋ค. (์ด๊ฒ ํฌ๋ก์ค ์ํฉ์ ์ ์ธํ ์ฝ๋ํฅ์ ๊ตญํ๋ ์ด์ผ๊ธฐ ์ธ์ง๋ ๋ชจ๋ฅด๊ฒ ์)
3. ์ฝ๋ํฅ ์, ์ ์ํธ์ถํ๋ฉด ๋ฐ์ผ๋ฌ ์ค๋ ์ ์๋ก ์ ํ๋ ํ๋ฅ ์ด ์ ์ด์ง๋ค.
(์๋ฌธ) Power Header trait will give more powerful headers to a player. They’re also more likely to be chosen to fill a target position in the opposition penalty area during an attacking corner kick, and they’re less likely to be chosen as the support Player for a short corner kick when the kicker asks for support.
Long Throw-In
1. ์ค๋ก์ ๊ฑฐ๋ฆฌ๊ฐ ์ผ๋ฐ ์ ์๋ค๋ณด๋ค ๊ธธ์ด์ง
2. ๋น ๋ฅธ ๋๋ก์ ๊ธฐํ(ํ๋ฉด์ด ์ ํ๋์ง ์๊ณ ๋ฐ๋ก ๋์ง๋ ๊ฒ)๊ฐ ์ง๋๊ฐ์ ๊ฒฝ์ฐ, ์ด ํน์ฑ์ ์ง๋ ์ ์๊ฐ ์ ํ๋ ํ๋ฅ ์ด ๋์์ง๋ค.
(์๋ฌธ) When a player with the Long Throw-In trait performs a throw-in, they’ll have a longer maximum throw distance than a Player without the trait. If the opportunity for a quick throw-in has passed, Players with this trait will usually be considered the optimal selection for taking a throw-in, which can boost the chance for a scoring opportunity.
Giant Throw-In
1. ์ค๋ก์ ๊ฑฐ๋ฆฌ๊ฐ "Long Throw-in" ์ ์ ๋ณด๋ค๋ ๊ธธ์ด์ง
2. ๋น ๋ฅธ ๋๋ก์ ๊ธฐํ(ํ๋ฉด์ด ์ ํ๋์ง ์๊ณ ๋ฐ๋ก ๋์ง๋ ๊ฒ)๊ฐ ์ง๋๊ฐ์ ๊ฒฝ์ฐ, ์ด ํน์ฑ์ ์ง๋ ์ ์๊ฐ ์ ํ๋ ํ๋ฅ ์ด ๋์์ง๋ค.
(์๋ฌธ) When a player with the Giant Throw-In trait performs a throw-in, they will have a longer maximum throw distance than both Players without the trait and Players with the Long Throw-In trait. If the opportunity for a quick throw-in has passed, Players with this trait will be more likely to be considered the optimal selection for taking a throw-in where executing a long throw could boost the chance for a scoring opportunity.
Takes Powerful Driven Free Kicks
๋ ๋ฉ๋ฆฌ์ ๋ฌ๋ ค์์ ์ฐฌ๋ค. ํ๋ฆฌํฅ ํ์๊ฐ ๋ ์์ง๋ค.
(์๋ฌธ) A Player with this trait will start their free kick run-up from further back, producing a more powerful free kick.
Swerve
1. ์์์ฌ์ด๋ ์์ ์ด๋ ค์์ด ์ค์ด๋ ๋ค. [๋ ์๋๊ฐ๋ค๋ ์ด์ผ๊ธฐ ์ธ๊ฒ์ผ๋ก ๋ณด์ฌ์ง๋ค.]
2. ๋ ๋ณผ ํจ์ค๋ฅผ ํ ๋ ์ต๋ ์ปค๋ธ๊ฐ ์ ์ฉ๋๋ค.
3. ์ปค๋ธ๋ก ๊ฒฝ๋ก๋ ๋ณ๊ฒฝ๋์ง๋ง ํ๊ฒ์ ๋ณ๊ฒฝ๋์ง ์๋๋ค.
[์ด๋ฏธ Outside Foot Shotํน์ฑ์ ๋ณด์ ํ ์ ์์ Outside Foot๊ธฐ๋ฅ์ด ๊ฐํ๋๋ ๊ฒ์ผ๋ก ๋ณด์ฌ์ง๋ค.]
(์๋ฌธ) A Player with this trait will have reduced difficulty in executing an accurate outside of the foot shot. They will also have the full amount of curl when passing the ball on the ground. This can change the path for how the ball will get to the target, but it does not change the target itself.
Fancy Passes
Flair ํจ์ค ์, ์ค๋ฅ๋ฅผ ์ค์ฌ์ค๋ค.
Flair ์ปค๋งจ๋์ ํจ์ค๋ฒํผ์ ๋๋ฅด๋ฉด ๋๊ฐ๋๋ฐ ๋ฐฑํ ๊ฐ์ ๊ธฐ๊ต์์ด ๋์์ผ๋ก ๋๊ฐ๋ค.
(์๋ฌธ) A Player with this trait will be less likely to make errors when attempting flair passes.
Flair
1. Flair ๋์ ์, ์ค๋ฅ๋ฅผ ์ค์ฌ์ค๋ค.
2. Flair ์ปค๋งจ๋๋ฅผ ์ ๋ ฅํ์ง ์์๋ Flair ํจ์ค๋ ์์ด ๋๊ฐ๊ธฐ๋ ํ๋ค.
3. ๋ก๋ธ ํจ์ค ์์ ์๋น์๊ฐ ์์ผ๋ฉด, ์งง์ ๊ฑฐ๋ฆฌ์ ๋ก๋ธ ํจ์ค๋ฅผ ์ํด์ ๋ ๋์ ๋ก๋ธ๋ฅผ ์ฌ์ฉํ๋ค.
[์งง์ ๋ก๋ธ ํจ์ค ์, ์๋น์๋ฅผ ์ ๋๊ฒจ์ ์ค๋ค๋ ์ด์ผ๊ธฐ]
(์๋ฌธ) A player with this trait will be less likely to make errors when attempting flair moves. They will sometimes execute a flair pass or flair shot without having used the flair modifier controls, and they will use a higher lob for their short lob passes if there are players in the way.
Injury Prone
๋ถ์ ํ๋ฅ ์ฆ๊ฐ
(์๋ฌธ) A Player with this trait has an increased chance of getting injured when a collision occurs.
Solid Player
๋ถ์ ํ๋ฅ ๊ฐ์
(์๋ฌธ) A Player with this trait has a reduced chance of getting injured when a collision occurs.
Rushes Out Of Goal
(์๋ฌธ) A goalkeeper with this trait will be more aggressive when coming out of the box to gather over the top or long through balls.
(์๋ฌธ) A goalkeeper with this trait will only try to intercept a cross when they think they can get to the ball well before their opponent.
→ ํํ์ด์ง ๋ด, ๊ฐ์ ํน์ฑ์ 2๊ฐ์ง ๋ค๋ฅธ ์ค๋ช
์ผ๋ก ์ฌ๋ผ์ ์๋ค. ์ค๋ฅ๊ฐ ์๋๋ฏ ํ๋ค.
GK Comes For Crosses
ํฌ๋ก์ค๋ฅผ ์๋ ๊ณต๊ฒฉ์๋ณด๋ค ์์์ ๊ฐ๋ก์ฑ๋ ค๊ณ ์๋ํ๋ ์ฑํฅ
(์๋ฌธ) A goalkeeper with this trait will try to intercept a cross even if they think they will get to the ball barely before their opponent.
GK Save With Foot
๋ฐ๋ก ๋ง์ผ๋ ค๋ ์ฑํฅ. ํน์ฑ์ ์ง๋์ง ์๋ ๊ณจํคํผ๋ณด๋ค ๊ทผ์ ์์ ๋ง์ ์ ์๋ ํ๋ฅ ์ด ์ฝ๊ฐ ์ฆ๊ฐ
(์๋ฌธ) A goalkeeper with this trait will frequently choose to save the ball with his feet, allowing them to save a slightly higher frequency of close-range shots than a goalkeeper with the same attributes that did not have the GK Save With Foot Trait.
GK Long Thrower
๋ฉ๋ฆฌ ๋์ง๊ธฐ
(์๋ฌธ) A goalkeeper with this trait will have the ability to target players further away with thrown passes.
Bicycle Kicks
1. ๋ ๋ง์ ์ํฉ์์ Bicycle Kick์ ์ฌ์ฉ
2. ๋ ๋ค์ํ ์ ๋๋ฉ์ด์ ์ํ
(์๋ฌธ) Acquiring this trait in Player Career will allow the Pro to perform bicycle kicks in certain situations, but you will not be able to force bicycle kicks. A Player with this trait will perform a greater amount of bicycle kicks contextually, and the player can perform a wider variety of bicycle kick animations.
Set Play Specialist
ํ๋ฆฌํฅ๊ณผ ์ฝ๋ํฅ ์ ์ผ์ชฝ ์คํฑ์ด ์ค์์ผ๋ก ์กฐ์ ๋์ง ์๊ณ , ์ด๊ฒจ์ง ์์น์ ๊ณ ์ ๋์ด ์์
[Pro์๋ง ํด๋นํ๋ ์ด์ผ๊ธฐ์ธ์ง ๋ช ํ์น ์์, Standard๋ก ํ๊ธฐ๋์ด ์์]
(์๋ฌธ) A Virtual Pro with this trait will no longer have the aiming reticule recenter when the left stick is released during free kicks and corner kicks.
Leadership
๊ต์ฒด๋ ๋ ๋์นด๋ ๋ฑ์ ์ด์ ๋ก ๊ฒฝ๊ธฐ์ฅ์ ์ง์ ๋ ์ฃผ์ฅ์ด ์์ ๋, ์ฃผ์ฅ ์ ์ ์ ํ๋๋ฐ ์ฌ์ฉ๋๋ค.
(์๋ฌธ) Used, along with One Club Player and Team Player, as part of the decision-making process in choosing a captain for a team if the designated captain is not in the lineup or is removed mid-game via a substitution or red card.
One Club Player
๊ต์ฒด๋ ๋ ๋์นด๋ ๋ฑ์ ์ด์ ๋ก ๊ฒฝ๊ธฐ์ฅ์ ์ง์ ๋ ์ฃผ์ฅ์ด ์์ ๋, ์ฃผ์ฅ ์ ์ ์ ํ๋๋ฐ ์ฌ์ฉ๋๋ค.
(์๋ฌธ) Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with Team Player and Leadership. Players with this trait are known to be loyal to their current club, which will drive storylines in Career Mode.
Team Player
๊ต์ฒด๋ ๋ ๋์นด๋ ๋ฑ์ ์ด์ ๋ก ๊ฒฝ๊ธฐ์ฅ์ ์ง์ ๋ ์ฃผ์ฅ์ด ์์ ๋, ์ฃผ์ฅ ์ ์ ์ ํ๋๋ฐ ์ฌ์ฉ๋๋ค.
(์๋ฌธ) Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with One Club Player and Leadership.

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